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Playable Demos

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Every day is just like the last, a never-ending cycle. 

 

'Day After Boring Day' is an interactive adaptive music experience showcasing integration of music into a gameplay and how this impacts storytelling within.

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Made in Unity & utilising FMOD for music integration, this interactive music experience showcases my ability to produce adaptive music, and its impact on storytelling within playable media. It uses both horizontal re-sequencing and vertical re-orchestration to adapt to events on screen, which in turn allows the rise and fall of tension within the story to play out.

Click the button above to play.

Can't play or on mobile? Click here to view a gameplay video.

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00:00 / 04:13

Full Gameplay Music

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